Crimson Stitches

The Crimson Stitches

This is the wiki page for a Blades in the Dark campaign following the rise to power of a dangerous gang of shadows.
Urgent Reminders And Crew Clocks: *You have no gangs, faction or enterprise. You are just a gang at the moment without turf.

C Lampblack Victory

B Crow Victory

A Red Sash Victory

The Crimson Stitches #

Description to follow

The Crew #

Mantis

Mantis
Mantis is a hound.
He is a born and bred Akarosi, devout to forgotten gods. A stange “mastiff” serves as his loyal companion.
Shady Friends: Tilda
Rivals: Darmot the Bluecoat

Junker

Junker
Junker is a charming lad and all the ladies know him by many names.
He likes his liquor and likes it on the rocks. He has a large collection of fragrences, his favourite is Victory Elixer. He has a fine taste in women and suits that he can’t afford. But buys anything when he can afford.
Friends: Telda the beggar
Enemies: Bruce the banker

Silver

Silver
Silver is a cutter. He is a born and bred Akarosi, raised as an orphan in the bitter depths of the Underworld, Silver was raised and developed in the criminal hellscape that lurks just below the surface of the city.
Earning his namesake through a collague of petty crime and highway robbery, Silver is an adept thug and slick lowlife, ready to take whats his by blade and muscle. However this lifestyle has taken a toll on his phyche, decades of trauma compounding into a vicous streak ever present in his poor decision making.
Shady Friends: Chael, a vicous thug
Rivals: Grace, an extortionist

Templeton

Templeton
Templeton is a leech.
He is an scovlan alchemist. He lived a gentle childhood before his neighbourhood fell to addiction.
Shady Friends: Tilda
Rivals: Darmot the Bluecoat

Rocky

Rocky
Rocky is a massive nerd. He likes eating proti-cast-kebabs and salted red stems.
He broke his nose three times and has trouble holding his breath underwater. He’s mellow of temper and doesn’t wash regularly.
Friends: Telda the beggar
Enemies: Bruce the banker

Magic Mike

Mike
Magic is a hound.
He is a born and bred Akarosi.
Shady Friends: Tilda
Rivals: Darmot the Bluecoat

The Lair #

Rear-bar-area, behind bluebells in.

Doskvol, Duskwall, The Dusk #

Crow’s Foot #

Crow’s Foot is a crossroads, merging many qualities of its neighboring districts: the illict vices of Silkshore, the labor and trade of the Docks, the poverty of Charhollow, and the classic architecture of Charterhall. The district is a patchwork, both held together and threatened to be torn apart by the menagerie of competing street gangs tha claim every avenue and corner as territory in an endless turf war. Dick%27s_Ancient_Crow%27s_Foot_Political_Map.jpg

The Crow’s Nest #

An ancient tower from before the cataclysm that has been a ritual sanctum, an astronomer’s laboratory, and a Bluecoat watch post—before its current role as the headquarters of the district’s chief gang, the Crows. An industrial spotlight, the Crow’s Eye, watches over the district with painful brightness.

The Series #

Season 1 #

Episode 1: Burning Bridge #

The Crimson Stitches are recruited by Junker’s old friend Baszo Baz, leader of the Lampblacks. A “discrete smash and grab” to saboutage a Crow toll-bridge and steal spoils. Templeton drugs a crow, and Silver don’s his clothes. Cover is nearly blown on the bridge A trigger-happy crow puts a hole in Templeton, but Junker’s lies buy enough time for Silver and Williams to set the bridge alight and trundle out a strongbox.

Episode 2: Back and Forth #

Having drawn substantial heat, their next task is a silent aquisition of three names. Lucas, Bryan and Anagiana. Mantis tracks down Lucas to a pub, where they tostled with the man’s friends and foes in order to capture him alive. Cliff’s beggar contacts sneak them deep into Crow territory. Their Mantis distracts Spirit Wardens and rival hounds whilst Junker breaks in and knocks out the target Lucas. Finally, Anagiana is lured into a quiet spot outside her usual cafe, where she is drugged and dragged back before Baz alongside the rest.

Episode 3: Arlandria #

The Crimson Stitches are made an offer they can’t refuse: a lot of money. Shady figures in red robes, presumed Red Sashes, secure a pathway into a deep layer of the ghostfield. In this cerebral realm of broken time and monsters, they secure a package of distrubing, arcane nature.

Player FAQ

FAQ

How large is Crow’s Foot? #

Thus far I’ve been comparing Doskvol to Rome in terms of scale and population. That kind of works against the maps and what John Harper designed. Now I’ll be using the much lower figures of 20,000 people in Crow’s Foot and roughly an hour to get across the district by canal.

You say this game runs as a television series. Where can I watch it? #

Well, you probably can’t unless you are one of the game’s players. If you are, head to this link. The password is the real first names of the season 2 players. Alphabetical order, no caps, and yes I put hyphen in Phiscus’ name.

What is one coin? #

The book gives a coin as roughly a week’s wages. One example of a coin is a full pouch of silver, but to truly understand you must watch John Wick

What power level is the game running at? #

Season 2 began with less attention to tier and skill level so we could acclimate to the game. From season 3 onwards you won’t be easily contending with those above your weight class. Expect high tier politicians to see through your plans and powerful foes to have clocks for their defences. Expect more clocks for obstacles in general.
Although we have guns, they act more as optimised hand-cannons than anything else. Most jackets are tipped with a standard musket shot in conventional weaponry. Rifles exist in bulk for the military but almost nowhere else due to intense government intervention. Real guns, with conical bullet heads and rotating barrels, are all bespoke items acquired from a narrow group of master craftsmen. All of this means that guns, while delivering an immensely destructive shot in close range, rarely bring in spirit wardens at reasonable distances.
Beyond that the humans of the Dusk far exceed those of real life. Bullets can be parried by the best of the best and certain artifacts or supplements can release men from their frail mortality.

What’s beyond Doskvol? #

Ask about it in-game or consult the lore. Bonus points if you Roleplay.

Resources #

Category:Blades in the Dark